Our friends over at Electronic Theatre have found a Tweet by the games producer David Cox that the game is done and is ready for distribution.
The game looks amazing from what I've seen so far (see below), and its got Dracula and gruesome monsters in it which is why I'm posting news of it on this site.
Previous 3D iterations of the game were a bit meh' on the N64 but this looks like a real step forward for the classic franchise.
The game is due this autumn on Xbox 360 and PS3 and has a stellar voice cast, we'll keep you posted on any updates.
As an Xbox 360 exclusive, at least for now, Case Zero is a download only prequel to the upcoming full release of Dead Rising 2, and at a paltry 400 Microsoft Points it is well worth an investment if you're a fan of the original game or not.
Now this one is a bit naughty, or is it? Do dev's let video like this get released on purpose to promote interest or are these video's genuinely not meant to have been seen yet?
Whatever, there are 3 videos here that show exclusive footage of Dead Space 2 never seen before, it might take a while to load, just wait.
It's cam footage but the game does look amazing, we are huge fans of the original and waiting for the sequel is a chore indeed.
The link I've provided above is likely to be taken down soon, however I have managed to capture the footage and will host them here if that happens for you Dead Space fans, at least until EA ask me to take them down...
Found a great article over at Push Square about how great horror games could be with the new Playstation 'Move' peripheral, and I fully agree.
Twiggy mentions how great 'Silent Hill: Shattered Memories' was with the wiimote, so this should be taking things much further and is a genre that could really benefit.
I was reading the official Alan Wake forums and found a post regarding how achievements are structured for your Xbox 360 games, and one of the dev's made a detailed post about how exactly they are implemented.
I've always been very curious as to how the process goes and how much involvement Microsoft have in it, well check out this explanation to see, at least from Remedy's point of view, how they go about it.
By the way I used the picture on the left because, well, you know.
We've created a new look for the site (if you can't see it yet refresh your browser with CTRL-F5) and it looks awesome, well we think so anyway.
I'd like to give a massive thanks to our new reviewer Mark Williams, Jr who is not only an excellent writer, but is a dab hand with site graphics, well done Mark, very impressed.
Do you like the new layout? Let us know in the comments or forums, thanks.
Dead Space (the video game) was released waaay back in 2008 and Electronic Arts quickly established their sci-fi adventure as a title to be reckoned with in the mostly-stagnant, almost-always-unoriginal sub genre of virtual horror.
In my opinion, one of the reasons for the mass success of Dead Space -- other than the in-game exploits of superior graphics and a superbly haunting atmosphere -- was EA Games’ collateral damage marketing style. It was clear that EA was not just making yet another survival horror video game for the passive gamers to get off on killing grotesque creatures. No.